Attack from the very beginning. Advantage for WHITE. Lets have a look at the Video Tutorial. Watch and learn!!!
Sunday, January 31, 2010
Saturday, January 30, 2010
Tips: Mengawal "Emosi"
Assalamualaikum...
Catur. Bukanlah sekadar permainan minda. Ia menuntut ketelitian kita dalam mentafsir dan meramal setiap pergerakan bidak. Sabar itu amat perlu. Diakui, kadangkala kita akan merasa tertekan menunggu pihak lawan menggerakkan bidaknya. Tetapi itulah permainan psikologi yang harus diatasi dari awal permainan hingga akhirnya.
Setiap pergerakan mewakili emosi kita dalam mengatur strategi. Setiap langkah diatur dengan penuh waspada dan teliti. Dalam permainan catur, kita bukan hanya perlu memikirkan corak serangan semata-mata. Membina sebuah benteng yang kukuh juga perlu dititik beratkan. Kita harus pandai mengawal perasaan semasa menghadapi pihak lawan. Tidak boleh terlalu teruja untuk menggapai sesuatu. Seharusnya kita perlu bijak memanipulasi setiap pergerakan bidak dengan mengambil kira tindakan pihak lawan. Sikap berhati-hati mengatur gerak harus dipegang sepanjang permainan. Ini adalah kerana, pihak lawan sentiasa menanti kesilapan kecil yang akan kita lakukan. Begitu juga sebaliknya. Kita harus peka untuk mengambil kesempatan ke atas pihak lawan.
Sebaik sahaja kita berjaya menguasai permainan, momentum ini mestilah dikekalkan sehingga kita berjaya memerangkap pihak lawan. Tetapi kita harus berja-jaga, kerana walau tersilap satu langkah nescaya pihak lawan akan memanipulasi penguasaan pula.
Dalam permainan catur, kita tidak boleh mengambil mudah setiap pergerakan pihak lawan. Setiap bidak yang digerakkan akan membawa pelbagai maksud yang tersirat. Oleh yang demikian, kita harus cuba untuk membuat ramalan. Meramal apakah tindakan selanjutnya yang bakal dilakukan oleh pihak lawan. Di sinilah bermulanya kebijaksanaan kita untuk mengatur strategi memerangkap pihak lawan. Mengatur langkah dengan maksud yang tersirat untuk mengelirukan pihak lawan adalah amat perlu. Ini bertujuan untuk mempengaruhi emosi dan psikologi lawan kita.
Tidak dinafikan, saat melakukan sesuatu pergerakan kita akan berasa sangsi dengan pergerakan itu. Ini adalah kerana kita terlalu memikirkan tindakan pihak lawan kita yang selanjutnya. Namun yang demikian, kita harus bijak mengawal emosi kesangsian itu. Kita perlu berfikiran positif terhadap kesan dari setiap tindakan yang telah dilakukan. Yakin dengan setiap langkah yang telah kita rancang untuk mematikan langkah pihak lawan.
Sekian untuk kali ini. Jika ada salah dan silap, harap dimaafkan. Kerana gua bukanlah seorang jaguh mahupun handalan, tetapi sekadar berkongsi idea dari sudut psikologi melalui pandangan seorang amatur...
Catur. Bukanlah sekadar permainan minda. Ia menuntut ketelitian kita dalam mentafsir dan meramal setiap pergerakan bidak. Sabar itu amat perlu. Diakui, kadangkala kita akan merasa tertekan menunggu pihak lawan menggerakkan bidaknya. Tetapi itulah permainan psikologi yang harus diatasi dari awal permainan hingga akhirnya.
Setiap pergerakan mewakili emosi kita dalam mengatur strategi. Setiap langkah diatur dengan penuh waspada dan teliti. Dalam permainan catur, kita bukan hanya perlu memikirkan corak serangan semata-mata. Membina sebuah benteng yang kukuh juga perlu dititik beratkan. Kita harus pandai mengawal perasaan semasa menghadapi pihak lawan. Tidak boleh terlalu teruja untuk menggapai sesuatu. Seharusnya kita perlu bijak memanipulasi setiap pergerakan bidak dengan mengambil kira tindakan pihak lawan. Sikap berhati-hati mengatur gerak harus dipegang sepanjang permainan. Ini adalah kerana, pihak lawan sentiasa menanti kesilapan kecil yang akan kita lakukan. Begitu juga sebaliknya. Kita harus peka untuk mengambil kesempatan ke atas pihak lawan.
Sebaik sahaja kita berjaya menguasai permainan, momentum ini mestilah dikekalkan sehingga kita berjaya memerangkap pihak lawan. Tetapi kita harus berja-jaga, kerana walau tersilap satu langkah nescaya pihak lawan akan memanipulasi penguasaan pula.
Dalam permainan catur, kita tidak boleh mengambil mudah setiap pergerakan pihak lawan. Setiap bidak yang digerakkan akan membawa pelbagai maksud yang tersirat. Oleh yang demikian, kita harus cuba untuk membuat ramalan. Meramal apakah tindakan selanjutnya yang bakal dilakukan oleh pihak lawan. Di sinilah bermulanya kebijaksanaan kita untuk mengatur strategi memerangkap pihak lawan. Mengatur langkah dengan maksud yang tersirat untuk mengelirukan pihak lawan adalah amat perlu. Ini bertujuan untuk mempengaruhi emosi dan psikologi lawan kita.
Tidak dinafikan, saat melakukan sesuatu pergerakan kita akan berasa sangsi dengan pergerakan itu. Ini adalah kerana kita terlalu memikirkan tindakan pihak lawan kita yang selanjutnya. Namun yang demikian, kita harus bijak mengawal emosi kesangsian itu. Kita perlu berfikiran positif terhadap kesan dari setiap tindakan yang telah dilakukan. Yakin dengan setiap langkah yang telah kita rancang untuk mematikan langkah pihak lawan.
Sekian untuk kali ini. Jika ada salah dan silap, harap dimaafkan. Kerana gua bukanlah seorang jaguh mahupun handalan, tetapi sekadar berkongsi idea dari sudut psikologi melalui pandangan seorang amatur...
Monday, January 25, 2010
Berilusi sejenak~~~
Sedang gua sibukkan diri mencari bahan untuk dimuatkan dalam blog gua ni, gua terjumpa dengan satu imej yang membuatkan gua termenung sejenak. Terpana gua melihat sebuah lukisan bercorak ilusi ini.
Bagaimanakah agaknya si pelukis mendapat idea melakar sebuah imej yamg logik tapi tidak masuk akal ini???
Adakah ini yang dinamakan "GENIUS"???
Atau mungkin si pelukis berimaginasi melalui kaedah halusinasi???
Apakah perasaan pelukis melihat hasil lukisannya sendiri???
Adakah terpana juga seperti kita-kita yang sedang menyaksikannya???
Apakah maksud yang tersirat di sebalik yang tersurat???
Hahaha~~~ Persoalan demi persoalan... Mungkinkah akan berkesudahan dengan sebuah jawapan???
Renung-renungkan...(-_-")
Bagaimanakah agaknya si pelukis mendapat idea melakar sebuah imej yamg logik tapi tidak masuk akal ini???
Adakah ini yang dinamakan "GENIUS"???
Atau mungkin si pelukis berimaginasi melalui kaedah halusinasi???
Apakah perasaan pelukis melihat hasil lukisannya sendiri???
Adakah terpana juga seperti kita-kita yang sedang menyaksikannya???
Apakah maksud yang tersirat di sebalik yang tersurat???
Hahaha~~~ Persoalan demi persoalan... Mungkinkah akan berkesudahan dengan sebuah jawapan???
Renung-renungkan...(-_-")
Thursday, January 14, 2010
Bengkel Catur Bersama Coach Fadli @ 18 Mac 2010
Ini merupakan peluang keemasan bagi sesiapa sahaja yang ingin meningkatkan pengetahuan dan menajamkan mutu kemahiran dalam permainan catur. Sebuah bengkel Catur “How to improve your Chess” telah dianjurkan oleh Kompleks 3C, Taman Bandar Sunway, Petaling Jaya di mana bengkel catur ini akan dikendalikan oleh Coach Fadli a.k.a StoneMaster. Kepada sesiapa yang berminat bolehlah menyertai program ini untuk bersama-sama berkongsi ilmu dan pengalaman bagi meningkatkan kemahiran sedia ada serta mempelajari taktik-taktik dalam permainan catur.
Borang penyertaan boleh dimuat turun melalui LINK di bahagian bawah info ini.
Borang penyertaan boleh dimuat turun melalui LINK di bahagian bawah info ini.
Bengkel Catur ini akan diadakan di Kompleks 3C, MPSJ.
Tuesday, January 12, 2010
Famous Games: The Evergreen Game
A chess series "Famous Chess Games Ever Played". See the Evergreen Game, which was played between Adolf Anderssen and Jean Dufresne in 1852. This Chess Game was named the Evergreen Game by Wilhelm Steinitz. White won, 24 moves, Evans Gambit, powerful attack, Queen sacrifice, checkmate... To see and enjoy the Evergreen Game, click the Play button below:
Friday, January 8, 2010
The Trade Off
Trading pieces of equal value in chess is a normal during the progression of the game. Sometimes though a chess player wonders when it is appropriate to trade off pieces and what pieces are relatively equal. The obvious trade off would be a bishop for a bishop, a rook for a rook, but what about a bishop for a knight? Is this a good trade off? To answer this lets look at the values of the pieces. Typically the pieces are ranked from highest to lowest as follows: queen, rook, bishop, knight, and pawn.
The relative value of the knight and bishop can change during the games progression. In the beginning of the game the knight is more valuable than the bishop due to the knight's ability to jump over a crowd. Towards the middle game the bishop becomes more important due to his ability to cover the board. A rook is generally not much of a threat in the beginning of the game, but is often critical to the end game since is can attack open files quite easily. Keep in mind that the value of a piece will change with the progression of the game.
Deciding whether or not to complete the available trade off is not always an easy question to answer. The final answer is that it depends on the game situation that you are in Trading off pieces with your opponent should add to your overall strategy instead of being done just for the sake of clearing spaces on the board. The only general rule in regards to trading pieces is to always trade up. If you can sacrifice a bishop for a rook, do it. Sacrificing a knight for a queen is always a good idea. Think out the benefits that the trade off will provide then decide whether or not to do it.
The relative value of the knight and bishop can change during the games progression. In the beginning of the game the knight is more valuable than the bishop due to the knight's ability to jump over a crowd. Towards the middle game the bishop becomes more important due to his ability to cover the board. A rook is generally not much of a threat in the beginning of the game, but is often critical to the end game since is can attack open files quite easily. Keep in mind that the value of a piece will change with the progression of the game.
Deciding whether or not to complete the available trade off is not always an easy question to answer. The final answer is that it depends on the game situation that you are in Trading off pieces with your opponent should add to your overall strategy instead of being done just for the sake of clearing spaces on the board. The only general rule in regards to trading pieces is to always trade up. If you can sacrifice a bishop for a rook, do it. Sacrificing a knight for a queen is always a good idea. Think out the benefits that the trade off will provide then decide whether or not to do it.
Wednesday, January 6, 2010
Join a Chess Club.
Joining a chess club can offer a tremendous amount of help in improving your chess game. Joining a chess club allows you to compete with many different players who are at a variety of skill levels in their chess game. Joining a chess club also allows you to discuss the dynamics of the game with an opponent's after a match and hopefully learn from your mistakes and to continue to improve your strengths. This benefit can be fully utilized by using chess notation during your game so that you and your opponent can recreate the moves and learn from them afterwards.
Another benefit to joining a chess club is that you get to practice frequently. Practicing and then practicing some more is probably the best way to improve your chess game. Players in your chess club can educate you about various strategies such as gambits and end game ideas. Fellow chess club members can also help you keep up to date with the latest news in the world of chess and tournaments.
Finding a chess club is as easy as looking one up on the Internet. Many communities have chess clubs; even the smaller communities often have chess clubs. There are also on line chess clubs that you could join. Try to find a friendly, not overly competitive, chess club so that you can enjoy yourself and learn at the same time. Remember, the game of chess is supposed to be fun. Chess clubs often times compete in tournaments as well. These can be a great deal of fun as you advance your chess skills.
Go find yourself a chess club today and begin enjoying the socializing and other benefits that are offered by joining a chess club.
Another benefit to joining a chess club is that you get to practice frequently. Practicing and then practicing some more is probably the best way to improve your chess game. Players in your chess club can educate you about various strategies such as gambits and end game ideas. Fellow chess club members can also help you keep up to date with the latest news in the world of chess and tournaments.
Finding a chess club is as easy as looking one up on the Internet. Many communities have chess clubs; even the smaller communities often have chess clubs. There are also on line chess clubs that you could join. Try to find a friendly, not overly competitive, chess club so that you can enjoy yourself and learn at the same time. Remember, the game of chess is supposed to be fun. Chess clubs often times compete in tournaments as well. These can be a great deal of fun as you advance your chess skills.
Go find yourself a chess club today and begin enjoying the socializing and other benefits that are offered by joining a chess club.
Sunday, January 3, 2010
End Games Idea
Once most pieces have been exchanged off the board and the end game is reached it becomes impossible to mount direct attacks on the king. When this happens the focus of the game switches to attempting to bring a pawn to the eighth rank and promote it to a queen and at the same time preventing your opponent from doing so. The promoted queen, provided the opponent does not immediately capture it, is enough to bring victory.
If only one pawn is left then both players should attempt to direct their kings in front of the pawn in order to keep the other king away and ensure, or prevent, the pawn's promotion.
In endgames that involve only kings and pawns, the concept of opposition is important. By moving to a square which is horizontally, vertically or diagonally two squares away from your opponents king, you gain an advantage because it forces your opponents king to give way.
A king and one minor piece is never enough to force a win and thus the game will be a draw. A king with two knights against a king is also insufficient to force a win; however, since this inability is partly a result of poor timing inherent in the knight's awkward moves there are circumstances where a win can be forced if the opponent also has a pawn. Although a king and three knights versus king is also sufficient for a win, such a situation rarely occurs because, for such a position to arise, a pawn must have been promoted to become the third knight whereas most players would usually choose to promote the pawn to become a queen to quickly end the game.
If only one pawn is left then both players should attempt to direct their kings in front of the pawn in order to keep the other king away and ensure, or prevent, the pawn's promotion.
In endgames that involve only kings and pawns, the concept of opposition is important. By moving to a square which is horizontally, vertically or diagonally two squares away from your opponents king, you gain an advantage because it forces your opponents king to give way.
A king and one minor piece is never enough to force a win and thus the game will be a draw. A king with two knights against a king is also insufficient to force a win; however, since this inability is partly a result of poor timing inherent in the knight's awkward moves there are circumstances where a win can be forced if the opponent also has a pawn. Although a king and three knights versus king is also sufficient for a win, such a situation rarely occurs because, for such a position to arise, a pawn must have been promoted to become the third knight whereas most players would usually choose to promote the pawn to become a queen to quickly end the game.
Friday, January 1, 2010
Famous Games | The Immortal
Famous Chess Games: The Immortal Game. This game was played between Adolf Anderssen and Lionel Kieseritzky in London in 1851. 23 moves: White won, King's Gambit, Queen sacrifice, 2-Rook sacrifice, checkmate... To see this famous Chess Game, click the Play button below:
• If the chess video stops, drag a little right the play ruler handle with your mouse.
• If the chess video stops, drag a little right the play ruler handle with your mouse.
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